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A township tale price
A township tale price











a township tale price

Using the Quest server and serious players as an example, for a player group of less than 8 serious players, it took less than 2 weeks to max out most of the content in the Quest version of the game. "A Township tale" simply does not have enough content. (Mostly focusing on the Quest version but PCVR also applies) Now comes the key problem with the game "A Township tale" and its business model. Vanity cosmetics items tend to not be as valuable if there is no one to show them off to. People need to be playing continuously for months.

a township tale price

The result of the FREE to play(ish) business model of this game is that the survival of the game depends on 2 things. And we desperately need support from Alta. We are the ones that keep people playing long enough to buy cosmetic items. We are like Franchise Owners within Fast-food chains. However, because of this and how the game is structured, this does make people like us quite key to Alta's business. Somewhat of a "Free to play" Business model. Leaving the supporter and Oculus revenue aside, the core revenue stream for Alta seems to be the sale of cosmetic items. I am a Manager of "A Township tale" Community that runs multiple Quest and PCVR servers.













A township tale price